Patchnotes¶
See the download page for the latest version & installation instructions.
v1.1.0.0 - 4/10/2025 - 1st anniversary-ish update!¶
Surprise!!! Ep1p is epiback with more DOS1 goodies!!!
This patch adds various new hotkeys & features that I somehow didn't think about last year, including a plethora of usability improvements to dialogues in multiplayer, making them less of a pain for players listening!
Note that the files in the Data/Public/Game/GUI
folder have changed; when updating, make sure to copy all its files and replace previous ones if necessary.
Hotkeys¶
- Added a hotkey to chain/unchain all your controlled characters ("Toggle Party Chain"), unbound by default.
- Added a hotkey to sneak/unsneak all your controlled characters ("Toggle Party Sneak"), unbound by default.
- Ep1p hotkeys can now be set through within the in-game control settings UI; they'll display at the top, prefixed with "Ep1p"
- Currently, you can only set one binding per hotkey.
Dialogue improvements¶
Dialogues have received improvements to make them behave more like in DOS2:
- Added a setting to allow rotating the camera while in dialogue ("Allow rotating camera in dialogue")
- Added a setting to automatically stop listening to dialogues in multiplayer when the dialogue ends ("Automatically stop listening to dialogues")
- Added a setting to automatically scroll dialogues while listening when new lines are added ("Automatically scroll listened dialogues")
Other additions & improvements¶
- The "Examine" hotkey now supports binding a modifier (Shift/Ctrl/Alt)
- Added a setting to allow looting containers by clicking their world tooltips, like in Epip ("Loot containers through world tooltips" setting)
- Added context menu options to allow toggling helmet visibility while playing with controllers; within the equipment UI, open the context menu for the equipped helmet and select the new "Hide helmet", "Always show helmet" or "Only show helmet in combat" context menu options.
- Due to technical limitations, the changes will only be reflected after you exit the UI.
- Due to technical limitations, the changes will only be reflected after you exit the UI.
Fixes¶
- Fixed unbound keybinds not serializing properly in the settings json file (benign issue)
v1.0.0.0 - 31/07/2024¶
This patch contains some requested changes to existing features:
- The auto-identify setting has been reworked into a dropdown with 3 modes: "Disabled", "With requirements", and "Always"
- "With requirements" will auto-identify items only if any party member has enough loremaster and the party inventory has an identifying glass. The identifying glass must be in the character inventories (not bags).
- "Always" works like the previous checkbox
- If you had auto-identify enabled before, you must re-configure it
- Pressing the examine hotkey while hovering over the same character (or no character) will close the examine UI
- The target healthbar UI now shows armor and its physical damage reduction for player characters, instead of their pierce/slash/crush resistance
- The physical damage reduction shown is against enemies of the same level as the character, like in the character sheet tooltip
- Equipment that is unrepairable is no longer affected by the "Unlimited Equipment Durability" setting
Since no large issues have been found I'm promoting the mod to v1.0 to make it look less scary.
v0.9.0.1 - 21/07/2024¶
Reuploaded the mod without linking debug libraries so that the .dll
runs without Visual Studio installed. Epic fail lol.
v0.9.0.0 - 20/07/2024¶
Initial release for testing with the homies.